[note note_color=”#000000″ text_color=”#ffffff”]Crypt Quest/Space Battles (Midnight Arcade #1) by Gabe Soria • February 13, 2018 • Penguin
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Trapped in a 80’s era haunted video arcade, Midnight Arcade is a play-your-way adventure tale in which the reader determines the course of action, ultimately controlling whether they live . . . or die!
After climbing a fence near an abandoned mall, you discover a derelict video arcade managed by a ghostly attendant. Presented with a magical game token, you select one of two games you wish to play, the eerie Crypt Quest or the flashy Space Battles. Once you place the token in the slot, you have to make choices to advance through the games and your decisions control whether you beat the game, or die.
Both games feature unique villains and life-like game play that will delight readers, and the most important choice in either game for those now trapped inside them, is the one that will keep them alive.[/note]
[note note_color=”#BFD1D1″ text_color=”#ffffff”]I received this book for free from Penguin for review consideration. This does not affect my opinion of the book or the content of my review.[/note]
First sentence: “As you stand in front of the boarded-up doors that loom before you, you can’t help but wonder: Am I nuts?“
An ode to ’80s video games where you get to decide what YOU—the main character—get to do a-la-“Choose Your Own Adventure” style.
You jump over a fence and head into the creepy abandoned mall. You find yourself somehow transported into an arcade hall, where an attendant stops you from leaving by offering an arcade token. You feel compelled to take the coin, and once you do, you are set on a path of no going back until you defeat the game or get a GAME OVER (and that’s something you don’t want).
Will you play Space Battles—a space fighter game—or Crypt Quest—a medieval quest with skeletons?